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Guitar Hero Turns 20 – The Plastic Guitar That Bridged Generations Between Rock Generations

Marking two decades since the legendary game first launched across the Atlantic, providing players everywhere the tools to feel like a rock star. Figuratively speaking, but try telling that anyone who's mastered Free Bird’s lengthy guitar solo in front of a packed crowd of friends.

Developed by the developers, Guitar Hero gave players a guitar-shaped controller to match on-screen cues scrolling down the screen synchronized to the music. Each riff mimicked specific notes, producing the feel of an authentic performance.

The studio had already experimented with rhythm games prior to teaming up with RedOctane, which was acquired by Activision during the mid-2000s. Collaboratively, they laid the groundwork for an unlikely massively profitable franchise that had a significant impact for many musicians featured, introducing decades-old bands to a new generation of younger players.

A former executive, former COO from the developer, recalls the early financial challenges in securing the recordings – even though the first two games mostly used rerecorded tracks.

“We rerecorded every song because the dollar figure prohibitive,” he explains. “Even with the publishing rights alone, it was extremely difficult. We couldn’t get acts such as legendary groups – the publisher was operating on a shoestring budget, and we were pretty convinced it would fail. But once Guitar Hero took off, and record sales and radio play were going up, everyone wanted to be in.”

He continues: “One of the remarkable aspects was how many parents got in touch and thanked us for introducing their kids to the songs they adored. It evolved into a multigenerational phenomenon.”

Classic Rock Finds Younger Fans

Irish blues-rock band the Answer included Never Too Late in the 2008 release Guitar Hero World Tour. Guitarist the artist remembers the way the game revived older hits back into vogue: “Guitar Hero offered a bigger, younger audience. Typically this had been considered music that was past it, but then when it was featured on the game and teenagers discovered it, abruptly it was cool. That legitimised the genre, eliminating the outdated label. It provided our catalog a new life.”

In 2008, the Answer’s debut album was still not available stateside, so Guitar Hero was a key medium of discovery for the band during their US tour opening for AC/DC. “Their crew had on Never Too Late during travel, and several recognized us thanks to the game,” Mahon says.

Rock’s Heavyweight Titles Enduring Impact

Music's biggest acts quickly took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen starring in specialized spin-off titles centered around their music collections and associated stories, imagery and legendary status. In the case of, Guitar Hero: Aerosmith, reportedly to have made the group more money compared to their studio albums. It moved well over 500,000 copies upon release, while demand for their songs rose of up to 40% at a time as the industry was already collapsing.

Guitar Hero continues to inspire quick-handed dedication within the community. Recently, a streamer achieved a remarkable feat featuring the challenging track – a notoriously difficult anthem made popular by Guitar Hero – using a fan-made version, a no-cost alternative with almost identical mechanics and extensive personalization features. This track is difficult even in the hardest setting, not to mention played at increased tempo and without missing a single one of the thousands of cues. The streamer claimed it took months of practice of practice.

“The game is a fun, imaginary experience. Just as with other games, that doesn’t mean you ought to pick up a real gun and enlist,” says musician the artist.

The band had already completed a successful tour before their hit appeared on Guitar Hero III, yet he explains it turned them into a household name. “I remember our distributors informing us that our records were moving rapidly,” he says. “Popularity surged on the subsequent tour, and we performed right ahead of top acts on the Mayhem festival.”

Indeed, DragonForce’s exposure from Guitar Hero proved so vast that it has threatened to eclipsing all other accomplishments. Recently, the song was used in promotional material for a major film. “In the past I thought otherwise, but I’ve made peace with it,” he admits. “If you only hear a single track, it’s totally cool – everyone’s got their own path in music and I’m glad we’ve been part of people’s lives”.

The Lasting Legacy of a Plastic Guitar

Top-tier marketing, whether it’s for automobiles, apparel or games, goes further mere transactions – it evokes a longing. Did Guitar Hero harness this? “That’s exactly what we were aiming to achieve,” Dornbrook says. “That thrill of performing as a music icon in the spotlight. From day one, the co-founders believed humans have a natural human desire to make music, and they wanted to leverage innovation to enable everyone to do it”.

Most installments came out over a mere half-decade between 2005 and 2010, including derivative titles like the DJ version, complete with a turntable controller, and Band Hero. Subsequently, corporate focus on peripherals waned, aside from a brief comeback in 2015.

Games such as Clone Hero and newer releases have maintained the scene active, with set to be a new product from the founders in development. Recently formed developers has entered work on their first rhythm-based title. The initial creators are participating in advisory roles. Are gamers prepared to welcome another game following Guitar Hero?

“We thought such titles might become like Madden allowing annual update every year,” Dornbrook says. “With abundant new music it could remain perennially popular, so I’ve always been optimistic. It's entirely possible why it can’t continue with new generations.”

SB
The writer

Scott Butler

A tech strategist with over a decade of experience in digital transformation and UK market analysis.

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